extern crate sdl2;
extern crate sdl2_window;
extern crate window;
use sdl2_window::Sdl2Window;
use window::WindowSettings;
fn main() {
let sdl = sdl2::init().unwrap();
let video_subsystem = sdl.video().unwrap();
let _ = Sdl2Window::with_subsystem(
video_subsystem,
&WindowSettings::new("SDL Window", (640, 480))
.fullscreen(false)
.vsync(true) )
.unwrap();
}