# sdl2_window [![Build Status](https://travis-ci.org/PistonDevelopers/sdl2_window.svg?branch=master)](https://travis-ci.org/PistonDevelopers/sdl2_window) [![Crates.io](https://img.shields.io/crates/v/pistoncore-sdl2_window.svg)](https://crates.io/crates/pistoncore-sdl2_window) [![Crates.io](https://img.shields.io/crates/l/pistoncore-sdl2_window.svg)](https://github.com/PistonDevelopers/sdl2_window/blob/master/LICENSE)
An SDL2 back-end for the Piston game engine
Maintainers: @TyOverby, @bvssvni, @Coeuvre, @mitchmindtree
[How to contribute](https://github.com/PistonDevelopers/piston/blob/master/CONTRIBUTING.md)
# Installation
To use this as a dependency, add the following code to your Cargo.toml file:
```rust
[dependencies.pistoncore-sdl2_window]
git = "https://github.com/PistonDevelopers/sdl2_window"
```
### How to create a window
```Rust
let mut window: Sdl2Window = WindowSettings::new("SDL Window", (640, 480))
.fullscreen(false)
.vsync(true)
.build()
.unwrap();
```
See the examples for more ways to create a window.
### Troubleshooting
* [I get `ld: library not found for -lSDL2` error on OSX](https://github.com/PistonDevelopers/rust-empty/issues/175)
## Dependencies
![dependencies](./Cargo.png)