pub struct GlutinWindow {
    pub ctx: ContextWrapper<PossiblyCurrent, Window>,
    /* private fields */
}
Expand description

Contains stuff for game window.

Fields

ctx: ContextWrapper<PossiblyCurrent, Window>

The window.

Implementations

Creates a new game window for Glutin.

Creates a game window from a pre-existing Glutin event loop and window builder.

Trait Implementations

Gets a copy of the title of the window.

Sets the title of the window.

Gets whether to exit when pressing esc. Read more

Sets whether to exit when pressing esc. Read more

Gets whether the window will automatically close when attempting to close it. Read more

Sets whether the window will automatically close when attempting to close it. If this is disabled, attempts to close the window can be detected via an Input::Close(..) event, and Window::set_should_close() can be called to actually close the window. Read more

Sets whether to capture/grab the cursor. Read more

Shows the window. Read more

Hides the window. Read more

Gets the position of window.

Sets the position of window. Read more

Sets the window size. Read more

Sets title on window. Read more

Sets whether to exit when pressing the Esc button. Read more

Sets whether the window will automatically close when attempting to close it. If this is disabled, attempts to close the window can be detected via an Input::Close(..) event, and Window::set_should_close() can be called to actually close the window. Read more

Sets whether to capture/grab the cursor. Read more

Sets the position of window. Read more

Builds the window from a WindowSettings object. Read more

Returns the address of the specified OpenGL function if it exists. Read more

Returns true if this window’s gl context is the current gl context.

Make the window’s gl context the current gl context.

Gets the size of the window.

Gets the draw size of the window. Read more

Returns true if the window should close.

Tells the window to close or stay open.

Swaps render buffers. Read more

Wait indefinitely for an input event to be available from the window.

Wait for an input event to be available from the window or for the specified timeout to be reached. Read more

Polls an input event from the window. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.