extern crate glfw_window;
extern crate shader_version;
extern crate window;
use glfw_window::GlfwWindow;
use shader_version::OpenGL;
use window::WindowSettings;
fn main() {
let _ = GlfwWindow::new(
&WindowSettings::new("GLFW Window", (640, 480))
.fullscreen(false)
.vsync(true)
.opengl(OpenGL::V2_1) ).unwrap();
}