pub struct EventSettings {
    pub max_fps: u64,
    pub ups: u64,
    pub ups_reset: u64,
    pub swap_buffers: bool,
    pub bench_mode: bool,
    pub lazy: bool,
}
Expand description

Stores event loop settings.

Fields§

§max_fps: u64

The maximum number of frames per second

The frame rate can be lower because the next frame is always scheduled from the previous frame. This causes the frames to “slip” over time.

§ups: u64

The number of updates per second

This is the fixed update rate on average over time. If the event loop lags, it will try to catch up. When set to 0, update events are disabled.

§ups_reset: u64

The number of delayed updates before skipping them to catch up. When set to 0, it will always try to catch up.

§swap_buffers: bool

Enable or disable automatic swapping of buffers.

§bench_mode: bool

Enable or disable benchmark mode. When enabled, it will render and update without sleep and ignore input. Used to test performance by playing through as fast as possible. Requires lazy to be set to false.

§lazy: bool

Enable or disable rendering only when receiving input. When enabled, update and idle events are disabled.

Implementations§

Creates new with default settings.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more
Returns event loop settings.
Sets event loop settings.
The number of updates per second Read more
The number of updates per second Read more
The number of delayed updates before skipping them to catch up. When set to 0, it will always try to catch up. Read more
The number of delayed updates before skipping them to catch up. When set to 0, it will always try to catch up. Read more
The maximum number of frames per second Read more
The maximum number of frames per second Read more
Enable or disable automatic swapping of buffers.
Enable or disable automatic swapping of buffers.
Enable or disable benchmark mode. When enabled, it will render and update without sleep and ignore input. Used to test performance by playing through as fast as possible. Requires lazy to be set to false. Read more
Enable or disable benchmark mode. When enabled, it will render and update without sleep and ignore input. Used to test performance by playing through as fast as possible. Requires lazy to be set to false. Read more
Enable or disable rendering only when receiving input. When enabled, update events are disabled. Idle events are emitted while receiving input. Read more
Enable or disable rendering only when receiving input. When enabled, update events are disabled. Idle events are emitted while receiving input. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.