Struct piston_window::Character
source · pub struct Character<'a, T>where
T: ImageSize,{
pub offset: [f64; 2],
pub advance_size: [f64; 2],
pub atlas_offset: [f64; 2],
pub atlas_size: [f64; 2],
pub texture: &'a T,
pub is_invalid: bool,
}
Expand description
Holds rendered character data.
Fields§
§offset: [f64; 2]
The offset of character.
advance_size: [f64; 2]
The advance size of character, including space.
atlas_offset: [f64; 2]
The offset of character within texture atlas.
atlas_size: [f64; 2]
The size of character within texture atlas.
texture: &'a T
The texture of the character.
is_invalid: bool
if this is an “invalid character” character
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl<'a, T> RefUnwindSafe for Character<'a, T>where T: RefUnwindSafe,
impl<'a, T> Send for Character<'a, T>where T: Sync,
impl<'a, T> Sync for Character<'a, T>where T: Sync,
impl<'a, T> Unpin for Character<'a, T>
impl<'a, T> UnwindSafe for Character<'a, T>where T: RefUnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more