Struct piston_window::Texture
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pub struct Texture<R> where R: Resources { pub surface: Texture<R, R8_G8_B8_A8>, pub sampler: Sampler<R>, pub view: ShaderResourceView<R, [f32; 4]>, }
Represents a texture.
Fields
surface: Texture<R, R8_G8_B8_A8>
Pixel storage for texture.
sampler: Sampler<R>
Sampler for texture.
view: ShaderResourceView<R, [f32; 4]>
View used by shader.
Methods
impl<R> Texture<R> where R: Resources
fn empty<F>(factory: &mut F) -> Result<Texture<R>, CombinedError> where F: Factory<R>
Returns empty texture.
fn from_path<F, P>(factory: &mut F,
path: P,
flip: Flip,
settings: &TextureSettings)
-> Result<Texture<R>, String> where F: Factory<R>, P: AsRef<Path>
path: P,
flip: Flip,
settings: &TextureSettings)
-> Result<Texture<R>, String> where F: Factory<R>, P: AsRef<Path>
Creates a texture from path.
fn from_image<F>(factory: &mut F,
img: &ImageBuffer<Rgba<u8>, Vec<u8>>,
settings: &TextureSettings)
-> Result<Texture<R>, CombinedError> where F: Factory<R>
img: &ImageBuffer<Rgba<u8>, Vec<u8>>,
settings: &TextureSettings)
-> Result<Texture<R>, CombinedError> where F: Factory<R>
Creates a texture from image.
fn from_memory_alpha<F>(factory: &mut F,
buffer: &[u8],
width: u32,
height: u32,
settings: &TextureSettings)
-> Result<Texture<R>, CombinedError> where F: Factory<R>
buffer: &[u8],
width: u32,
height: u32,
settings: &TextureSettings)
-> Result<Texture<R>, CombinedError> where F: Factory<R>
Creates texture from memory alpha.
fn update<C>(&mut self,
encoder: &mut Encoder<R, C>,
img: &ImageBuffer<Rgba<u8>, Vec<u8>>)
-> Result<(), UpdateError<[u16; 3]>> where C: Buffer<R>
encoder: &mut Encoder<R, C>,
img: &ImageBuffer<Rgba<u8>, Vec<u8>>)
-> Result<(), UpdateError<[u16; 3]>> where C: Buffer<R>
Updates the texture with an image.
Trait Implementations
impl<R, C> UpdateTexture<Encoder<R, C>> for Texture<R> where C: Buffer<R>, R: Resources
type Error = UpdateError<[u16; 3]>
fn update<O, S>(&mut self,
encoder: &mut Encoder<R, C>,
format: Format,
memory: &[u8],
offset: O,
size: S)
-> Result<(), Texture<R>::Error> where O: Into<[u32; 2]>, S: Into<[u32; 2]>
encoder: &mut Encoder<R, C>,
format: Format,
memory: &[u8],
offset: O,
size: S)
-> Result<(), Texture<R>::Error> where O: Into<[u32; 2]>, S: Into<[u32; 2]>
impl<F, R> CreateTexture<F> for Texture<R> where F: Factory<R>, R: Resources
type Error = CombinedError
fn create<S>(factory: &mut F,
_format: Format,
memory: &[u8],
size: S,
settings: &TextureSettings)
-> Result<Texture<R>, Texture<R>::Error> where S: Into<[u32; 2]>
_format: Format,
memory: &[u8],
size: S,
settings: &TextureSettings)
-> Result<Texture<R>, Texture<R>::Error> where S: Into<[u32; 2]>