Struct piston_window::Texture []

pub struct Texture<R> where R: Resources {
    pub surface: Texture<R, R8_G8_B8_A8>,
    pub view: ShaderResourceView<R, [f32; 4]>,
}

Represents a texture.

Fields

surface: Texture<R, R8_G8_B8_A8>

Pixel storage for texture.

view: ShaderResourceView<R, [f32; 4]>

View used by shader.

Methods

impl<R> Texture<R> where R: Resources

fn empty<F>(factory: &mut F) -> Result<Texture<R>, CombinedError> where F: Factory<R>

Returns empty texture.

fn from_path<F, P>(factory: &mut F, path: P, flip: Flip, settings: &TextureSettings) -> Result<Texture<R>, String> where F: Factory<R>, P: AsRef<Path>

Creates a texture from path.

fn from_image<F>(factory: &mut F, img: &ImageBuffer<Rgba<u8>, Vec<u8>>, settings: &TextureSettings) -> Result<Texture<R>, CombinedError> where F: Factory<R>

Creates a texture from image.

fn from_memory_alpha<F>(factory: &mut F, buffer: &[u8], width: u32, height: u32, settings: &TextureSettings) -> Result<Texture<R>, CombinedError> where F: Factory<R>

Creates texture from memory alpha.

fn update<C>(&mut self, encoder: &mut Encoder<R, C>, img: &ImageBuffer<Rgba<u8>, Vec<u8>>) -> Result<(), UpdateError<[u16; 3]>> where C: CommandBuffer<R>

Updates the texture with an image.

Trait Implementations

impl<F, R> CreateTexture<F> for Texture<R> where F: Factory<R>, R: Resources

type Error = CombinedError

fn create<S>(factory: &mut F, _format: Format, memory: &[u8], size: S, _settings: &TextureSettings) -> Result<Texture<R>, Texture<R>::Error> where S: Into<[u32; 2]>

impl<R, C> UpdateTexture<Encoder<R, C>> for Texture<R> where C: CommandBuffer<R>, R: Resources

type Error = UpdateError<[u16; 3]>

fn update<S>(&mut self, encoder: &mut Encoder<R, C>, _format: Format, memory: &[u8], _size: S) -> Result<()Texture<R>::Error> where S: Into<[u32; 2]>

impl<R> ImageSize for Texture<R> where R: Resources

fn get_size(&self) -> (u32, u32)