extern crate piston_window;
use piston_window::*;
fn main() {
let window: PistonWindow = WindowSettings::new("Hello Piston!", [640, 480])
.exit_on_esc(true)
.build()
.unwrap_or_else(|e| { panic!("Failed to build PistonWindow: {}", e) });
println!("Press any button to enter inner loop");
for e in window {
e.draw_2d(|_c, g| {
clear([0.5, 1.0, 0.5, 1.0], g);
});
if let Some(button) = e.press_args() {
println!("Pressed {:?}", button);
println!("Press X to exit inner loop");
for e in e.clone() {
e.draw_2d(|_c, g| {
clear([0.5, 0.5, 1.0, 1.0], g);
});
if let Some(Button::Keyboard(Key::X)) = e.press_args() {
break;
}
}
println!("You have exited the inner loop");
}
}
}