Struct piston_window::PistonWindow [] [src]

pub struct PistonWindow<T = (), W: Window = GlutinWindow> {
    pub window: Rc<RefCell<W>>,
    pub encoder: Rc<RefCell<GfxEncoder>>,
    pub device: Rc<RefCell<Device>>,
    pub output_color: Rc<RenderTargetView<Resources, Srgba8>>,
    pub output_stencil: Rc<DepthStencilView<Resources, DepthStencil>>,
    pub g2d: Rc<RefCell<Gfx2d<Resources>>>,
    pub events: Rc<RefCell<WindowEvents>>,
    pub event: Option<Event<W::Event>>,
    pub app: Rc<RefCell<T>>,
    pub factory: Rc<RefCell<Factory>>,
}

Contains everything required for controlling window, graphics, event loop.

Fields

window: Rc<RefCell<W>>

The window.

encoder: Rc<RefCell<GfxEncoder>>

GFX encoder.

device: Rc<RefCell<Device>>

GFX device.

output_color: Rc<RenderTargetView<Resources, Srgba8>>

Output frame buffer.

output_stencil: Rc<DepthStencilView<Resources, DepthStencil>>

Output stencil buffer.

g2d: Rc<RefCell<Gfx2d<Resources>>>

Gfx2d.

events: Rc<RefCell<WindowEvents>>

The event loop.

event: Option<Event<W::Event>>

The event.

app: Rc<RefCell<T>>

Application structure.

factory: Rc<RefCell<Factory>>

The factory that was created along with the device.

Methods

impl<T, W> PistonWindow<T, W> where W: Window, W::Event: GenericEvent
[src]

fn new(opengl: OpenGL, samples: u8, window: Rc<RefCell<W>>, app: Rc<RefCell<T>>) -> Self where W: OpenGLWindow

Creates a new piston window.

fn app<U>(self, app: Rc<RefCell<U>>) -> PistonWindow<U, W>

Changes application structure.

fn app_by_value<U>(self, app: U) -> PistonWindow<U, W>

Changes application structure.

fn draw_2d<F>(&self, f: F) where F: FnOnce(Context, &mut G2d)

Renders 2D graphics.

fn draw_3d<F>(&self, f: F) where F: FnOnce(&mut GfxEncoder)

Renders 3D graphics.

Trait Implementations

impl<W> BuildFromWindowSettings for PistonWindow<(), W> where W: Window + OpenGLWindow + BuildFromWindowSettings, W::Event: GenericEvent
[src]

fn build_from_window_settings(settings: WindowSettings) -> Result<PistonWindow<(), W>, String>

Builds window from window settings.

impl<T, W> Clone for PistonWindow<T, W> where W: Window, W::Event: Clone
[src]

fn clone(&self) -> Self

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more

impl<T, W> Iterator for PistonWindow<T, W> where W: Window, W::Event: GenericEvent
[src]

type Item = PistonWindow<T, W>

The type of the elements being iterated over.

fn next(&mut self) -> Option<PistonWindow<T, W>>

Advances the iterator and returns the next value. Read more

fn size_hint(&self) -> (usize, Option<usize>)
1.0.0

Returns the bounds on the remaining length of the iterator. Read more

fn count(self) -> usize
1.0.0

Consumes the iterator, counting the number of iterations and returning it. Read more

fn last(self) -> Option<Self::Item>
1.0.0

Consumes the iterator, returning the last element. Read more

fn nth(&mut self, n: usize) -> Option<Self::Item>
1.0.0

Consumes the n first elements of the iterator, then returns the next() one. Read more

fn chain<U>(self, other: U) -> Chain<Self, U::IntoIter> where U: IntoIterator<Item=Self::Item>
1.0.0

Takes two iterators and creates a new iterator over both in sequence. Read more

fn zip<U>(self, other: U) -> Zip<Self, U::IntoIter> where U: IntoIterator
1.0.0

'Zips up' two iterators into a single iterator of pairs. Read more

fn map<B, F>(self, f: F) -> Map<Self, F> where F: FnMut(Self::Item) -> B
1.0.0

Takes a closure and creates an iterator which calls that closure on each element. Read more

fn filter<P>(self, predicate: P) -> Filter<Self, P> where P: FnMut(&Self::Item) -> bool
1.0.0

Creates an iterator which uses a closure to determine if an element should be yielded. Read more

fn filter_map<B, F>(self, f: F) -> FilterMap<Self, F> where F: FnMut(Self::Item) -> Option<B>
1.0.0

Creates an iterator that both filters and maps. Read more

fn enumerate(self) -> Enumerate<Self>
1.0.0

Creates an iterator which gives the current iteration count as well as the next value. Read more

fn peekable(self) -> Peekable<Self>
1.0.0

Creates an iterator which can use peek to look at the next element of the iterator without consuming it. Read more

fn skip_while<P>(self, predicate: P) -> SkipWhile<Self, P> where P: FnMut(&Self::Item) -> bool
1.0.0

Creates an iterator that [skip()]s elements based on a predicate. Read more

fn take_while<P>(self, predicate: P) -> TakeWhile<Self, P> where P: FnMut(&Self::Item) -> bool
1.0.0

Creates an iterator that yields elements based on a predicate. Read more

fn skip(self, n: usize) -> Skip<Self>
1.0.0

Creates an iterator that skips the first n elements. Read more

fn take(self, n: usize) -> Take<Self>
1.0.0

Creates an iterator that yields its first n elements. Read more

fn scan<St, B, F>(self, initial_state: St, f: F) -> Scan<Self, St, F> where F: FnMut(&mut St, Self::Item) -> Option<B>
1.0.0

An iterator adaptor similar to [fold()] that holds internal state and produces a new iterator. Read more

fn flat_map<U, F>(self, f: F) -> FlatMap<Self, U, F> where F: FnMut(Self::Item) -> U, U: IntoIterator
1.0.0

Creates an iterator that works like map, but flattens nested structure. Read more

fn fuse(self) -> Fuse<Self>
1.0.0

Creates an iterator which ends after the first None. Read more

fn inspect<F>(self, f: F) -> Inspect<Self, F> where F: FnMut(&Self::Item) -> ()
1.0.0

Do something with each element of an iterator, passing the value on. Read more

fn by_ref(&mut self) -> &mut Self
1.0.0

Borrows an iterator, rather than consuming it. Read more

fn collect<B>(self) -> B where B: FromIterator<Self::Item>
1.0.0

Transforms an iterator into a collection. Read more

fn partition<B, F>(self, f: F) -> (B, B) where B: Default + Extend<Self::Item>, F: FnMut(&Self::Item) -> bool
1.0.0

Consumes an iterator, creating two collections from it. Read more

fn fold<B, F>(self, init: B, f: F) -> B where F: FnMut(B, Self::Item) -> B
1.0.0

An iterator adaptor that applies a function, producing a single, final value. Read more

fn all<F>(&mut self, f: F) -> bool where F: FnMut(Self::Item) -> bool
1.0.0

Tests if every element of the iterator matches a predicate. Read more

fn any<F>(&mut self, f: F) -> bool where F: FnMut(Self::Item) -> bool
1.0.0

Tests if any element of the iterator matches a predicate. Read more

fn find<P>(&mut self, predicate: P) -> Option<Self::Item> where P: FnMut(&Self::Item) -> bool
1.0.0

Searches for an element of an iterator that satisfies a predicate. Read more

fn position<P>(&mut self, predicate: P) -> Option<usize> where P: FnMut(Self::Item) -> bool
1.0.0

Searches for an element in an iterator, returning its index. Read more

fn rposition<P>(&mut self, predicate: P) -> Option<usize> where P: FnMut(Self::Item) -> bool, Self: ExactSizeIterator + DoubleEndedIterator
1.0.0

Searches for an element in an iterator from the right, returning its index. Read more

fn max(self) -> Option<Self::Item> where Self::Item: Ord
1.0.0

Returns the maximum element of an iterator. Read more

fn min(self) -> Option<Self::Item> where Self::Item: Ord
1.0.0

Returns the minimum element of an iterator. Read more

fn max_by_key<B, F>(self, f: F) -> Option<Self::Item> where B: Ord, F: FnMut(&Self::Item) -> B
1.6.0

Returns the element that gives the maximum value from the specified function. Read more

fn min_by_key<B, F>(self, f: F) -> Option<Self::Item> where B: Ord, F: FnMut(&Self::Item) -> B
1.6.0

Returns the element that gives the minimum value from the specified function. Read more

fn rev(self) -> Rev<Self> where Self: DoubleEndedIterator
1.0.0

Reverses an iterator's direction. Read more

fn unzip<A, B, FromA, FromB>(self) -> (FromA, FromB) where FromA: Default + Extend<A>, FromB: Default + Extend<B>, Self: Iterator<Item=(A, B)>
1.0.0

Converts an iterator of pairs into a pair of containers. Read more

fn cloned<'a, T>(self) -> Cloned<Self> where Self: Iterator<Item=&'a T>, T: 'a + Clone
1.0.0

Creates an iterator which clone()s all of its elements. Read more

fn cycle(self) -> Cycle<Self> where Self: Clone
1.0.0

Repeats an iterator endlessly. Read more

fn sum<S>(self) -> S where S: Sum<Self::Item>
1.11.0

Sums the elements of an iterator. Read more

fn product<P>(self) -> P where P: Product<Self::Item>
1.11.0

Iterates over the entire iterator, multiplying all the elements Read more

fn cmp<I>(self, other: I) -> Ordering where I: IntoIterator<Item=Self::Item>, Self::Item: Ord
1.5.0

Lexicographically compares the elements of this Iterator with those of another. Read more

fn partial_cmp<I>(self, other: I) -> Option<Ordering> where I: IntoIterator, Self::Item: PartialOrd<I::Item>
1.5.0

Lexicographically compares the elements of this Iterator with those of another. Read more

fn eq<I>(self, other: I) -> bool where I: IntoIterator, Self::Item: PartialEq<I::Item>
1.5.0

Determines if the elements of this Iterator are equal to those of another. Read more

fn ne<I>(self, other: I) -> bool where I: IntoIterator, Self::Item: PartialEq<I::Item>
1.5.0

Determines if the elements of this Iterator are unequal to those of another. Read more

fn lt<I>(self, other: I) -> bool where I: IntoIterator, Self::Item: PartialOrd<I::Item>
1.5.0

Determines if the elements of this Iterator are lexicographically less than those of another. Read more

fn le<I>(self, other: I) -> bool where I: IntoIterator, Self::Item: PartialOrd<I::Item>
1.5.0

Determines if the elements of this Iterator are lexicographically less or equal to those of another. Read more

fn gt<I>(self, other: I) -> bool where I: IntoIterator, Self::Item: PartialOrd<I::Item>
1.5.0

Determines if the elements of this Iterator are lexicographically greater than those of another. Read more

fn ge<I>(self, other: I) -> bool where I: IntoIterator, Self::Item: PartialOrd<I::Item>
1.5.0

Determines if the elements of this Iterator are lexicographically greater than or equal to those of another. Read more

impl<T, W> GenericEvent for PistonWindow<T, W> where W: Window, W::Event: GenericEvent
[src]

fn event_id(&self) -> EventId

The id of this event.

fn with_args<'a, F, U>(&'a self, f: F) -> U where F: FnMut(&Any) -> U

Calls closure with arguments

fn from_args(event_id: EventId, any: &Any, old_event: &Self) -> Option<Self>

Converts from arguments to Self

impl<T, W> Window for PistonWindow<T, W> where W: Window
[src]

type Event = W::Event

The event type emitted by poll_event

fn should_close(&self) -> bool

Returns true if window should close.

fn set_should_close(&mut self, value: bool)

Tells the window to close or stay open.

fn size(&self) -> Size

Gets the size of the window in user coordinates.

fn draw_size(&self) -> Size

Gets draw size of the window. This is equal to the size of the frame buffer of the inner window, excluding the title bar and borders. Read more

fn swap_buffers(&mut self)

Swaps render buffers.

fn poll_event(&mut self) -> Option<Self::Event>

Polls event from window.

impl<T, W> AdvancedWindow for PistonWindow<T, W> where W: AdvancedWindow
[src]

fn get_title(&self) -> String

Gets a copy of the title of the window.

fn set_title(&mut self, title: String)

Sets the title of the window.

fn get_exit_on_esc(&self) -> bool

Gets whether to exit when pressing esc.

fn set_exit_on_esc(&mut self, value: bool)

Sets whether to exit when pressing esc.

fn set_capture_cursor(&mut self, value: bool)

Sets whether to capture/grab cursor. This is used to lock and hide cursor to the window, for example in a first-person shooter game. Read more

fn title(self, value: String) -> Self

Sets title on window.

fn exit_on_esc(self, value: bool) -> Self

Sets whether to exit when pressing esc.

fn capture_cursor(self, value: bool) -> Self

Sets whether to capture/grab cursor (see set_capture_cursor).

impl<T, W> EventLoop for PistonWindow<T, W> where W: Window
[src]

fn set_ups(&mut self, frames: u64)

The number of updates per second Read more

fn set_max_fps(&mut self, frames: u64)

The maximum number of frames per second Read more

fn set_swap_buffers(&mut self, enable: bool)

Enable or disable automatic swapping of buffers.

fn set_bench_mode(&mut self, enable: bool)

Enable or disable benchmark mode. When enabled, it will render and update without sleep and ignore input. Used to test performance by playing through as fast as possible. Read more

fn ups(self, frames: u64) -> Self

The number of updates per second Read more

fn max_fps(self, frames: u64) -> Self

The maximum number of frames per second Read more

fn swap_buffers(self, enable: bool) -> Self

Enable or disable automatic swapping of buffers.

fn bench_mode(self, enable: bool) -> Self

Enable or disable benchmark mode. When enabled, it will render and update without sleep and ignore input. Used to test performance by playing through as fast as possible. Read more