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use std::convert::From;
use graphics::math::{ self, Scalar };
use { Point, Size };
#[derive(Clone, Copy, Debug)]
pub struct Rect {
pub pos: Point,
pub size: Size,
}
impl<P: Into<Point>, S: Into<Size>> From<(P, S)> for Rect {
fn from((pos, size): (P, S)) -> Rect {
let (pos, size): (Point, Size) = (pos.into(), size.into());
Rect { pos: pos, size: size }
}
}
impl From<Rect> for [Scalar; 4] {
fn from(rect: Rect) -> [Scalar; 4] {
[rect.pos.x, rect.pos.y, rect.size.w, rect.size.h]
}
}
impl From<[Scalar; 4]> for Rect {
fn from(v: [Scalar; 4]) -> Rect {
Rect {
pos: Point { x: v[0], y: v[1] },
size: Size { w: v[2], h: v[3] },
}
}
}
impl From<(Scalar, Scalar, Scalar, Scalar)> for Rect {
fn from((x, y, w, h): (Scalar, Scalar, Scalar, Scalar)) -> Rect {
Rect {
pos: Point { x: x, y: y },
size: Size { w: w, h: h },
}
}
}
impl Rect {
pub fn bottom(&self) -> Scalar {
self.pos.y + self.size.h
}
pub fn centered(self) -> Rect {
Rect {
pos: Point {
x: self.pos.x - self.size.w,
y: self.pos.y - self.size.h,
},
size: self.size * 2.0,
}
}
#[inline(always)]
pub fn contains<T: Into<Point>>(&self, point: T) -> bool {
let point: Point = point.into();
self.left() < point.x && point.x < self.right() &&
self.top() < point.y && point.y < self.bottom()
}
pub fn new_circle<T: Into<Point>>(center: T, radius: Scalar) -> Rect {
let center: Point = center.into();
Rect {
pos: Point {
x: center.x - radius,
y: center.y - radius,
},
size: Size {
w: 2.0 * radius,
h: 2.0 * radius,
},
}
}
pub fn new_square<T: Into<Point>>(pos: T, len: Scalar) -> Rect {
let pos: Point = pos.into();
Rect {
pos: pos,
size: Size { w: len, h: len },
}
}
pub fn left(&self) -> Scalar {
self.pos.x
}
#[inline(always)]
pub fn margin(self, m: Scalar) -> Rect {
math::margin_rectangle(self.into(), m).into()
}
#[inline(always)]
pub fn relative<T: Into<Point>>(self, v: T) -> Rect {
let v: Point = v.into();
Rect {
pos: Point {
x: self.pos.x + self.size.w * v.x,
y: self.pos.y + self.size.h * v.y,
},
size: self.size,
}
}
pub fn right(&self) -> Scalar {
self.pos.x + self.size.w
}
pub fn scaled<T: Into<Size>>(self, v: T) -> Rect {
let v: Size = v.into();
Rect {
pos: self.pos,
size: self.size * v,
}
}
pub fn top(&self) -> Scalar {
self.pos.y
}
}