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use std::convert::From;
use std::ops::{ Add, Sub };
use graphics::math::{ Scalar, Vec2d };
#[derive(Clone, Copy, Debug)]
pub struct Point {
pub x: Scalar,
pub y: Scalar,
}
impl Add<Scalar> for Point {
type Output = Point;
fn add(self, s: Scalar) -> Point {
Point { x: self.x + s, y: self.y + s }
}
}
impl<T: Into<Point>> Add<T> for Point {
type Output = Point;
fn add(self, v: T) -> Point {
let v: Point = v.into();
Point { x: self.x + v.x, y: self.y + v.y }
}
}
impl From<Point> for Vec2d {
fn from(point: Point) -> Vec2d {
[point.x, point.y]
}
}
impl From<Vec2d> for Point {
fn from(v: Vec2d) -> Point {
Point { x: v[0], y: v[1] }
}
}
impl From<(Scalar, Scalar)> for Point {
fn from((x, y): (Scalar, Scalar)) -> Point {
Point { x: x, y: y }
}
}
impl Sub<Scalar> for Point {
type Output = Point;
fn sub(self, s: Scalar) -> Point {
Point { x: self.x - s, y: self.y - s }
}
}
impl<T: Into<Point>> Sub<T> for Point {
type Output = Point;
fn sub(self, v: T) -> Point {
let v = v.into();
Point { x: self.x - v.x, y: self.y - v.y }
}
}