pub struct Texture { /* private fields */ }
Expand description

Wraps OpenGL texture data. The texture gets deleted when running out of scope.

In order to create a texture the function GenTextures must be loaded. This is done automatically by the window back-ends in Piston.

Implementations

Creates a new texture.

Gets the OpenGL id of the texture.

Returns empty texture.

Loads image from memory, the format is 8-bit greyscale.

Loads image by relative file name to the asset root.

Creates a texture from image.

Updates image with a new one.

Trait Implementations

Create texture from memory.

Executes the destructor for this type. Read more

Get the image size.

Gets the image width.

Gets the image height.

The error when performing an operation.

Update the texture. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.