[][src]Struct opengl_graphics::shader_utils::DynamicAttribute

pub struct DynamicAttribute { /* fields omitted */ }

Describes a shader attribute.

Methods

impl DynamicAttribute
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pub fn xyz(
    program: GLuint,
    name: &str,
    vao: GLuint
) -> Result<DynamicAttribute, String>
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Create XYZ vertex attribute.

pub fn xy(
    program: GLuint,
    name: &str,
    vao: GLuint
) -> Result<DynamicAttribute, String>
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Create XY vertex attribute.

pub fn rgb(
    program: GLuint,
    name: &str,
    vao: GLuint
) -> Result<DynamicAttribute, String>
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Create RGB color attribute.

pub fn rgba(
    program: GLuint,
    name: &str,
    vao: GLuint
) -> Result<DynamicAttribute, String>
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Create RGBA color attribute.

pub fn uv(
    program: GLuint,
    name: &str,
    vao: GLuint
) -> Result<DynamicAttribute, String>
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Create texture coordinate attribute.

pub unsafe fn set<T>(&self, data: &[T])
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Sets attribute data.

Trait Implementations

impl Drop for DynamicAttribute
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Auto Trait Implementations

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> From for T
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impl<T, U> TryFrom for T where
    T: From<U>, 
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type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> BorrowMut for T where
    T: ?Sized
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impl<T> SetParameter for T

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 

Sets value as a parameter of self.