pub struct Texture { /* private fields */ }
Expand description

Wraps OpenGL texture data. The texture gets deleted when running out of scope.

In order to create a texture the function GenTextures must be loaded. This is done automatically by the window back-ends in Piston.

Implementations§

Creates a new texture.

Gets the OpenGL id of the texture.

Returns empty texture.

Loads image from memory, the format is 8-bit greyscale.

Loads image by relative file name to the asset root.

Creates a texture from image.

Updates image with a new one.

Trait Implementations§

The error when creating texture.
Create texture from memory.
Executes the destructor for this type. Read more
Get the image size.
Gets the image width.
Gets the image height.
The error when updating texture.
Update the texture. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.
The type for initializers.
Initializes a with the given initializer. Read more
Dereferences the given pointer. Read more
Mutably dereferences the given pointer. Read more
Drops the object pointed to by the given pointer. Read more
Sets value as a parameter of self.
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.