Struct graphics::Viewport []

pub struct Viewport {
    pub rect: [i32; 4],
    pub draw_size: [u32; 2],
    pub window_size: [u32; 2],
}

Stores viewport information.

Fields

Viewport in pixels. [x, y, width height] where (x, y) is lower left corner.

The size of frame buffer in pixels.

The size of window in points.

Methods

impl Viewport

Computes absolute transform for 2D graphics, which uses a row major 2x3 matrix. The origin is in the upper left corner of the viewport rectangle. The x axis points to the right, and the y axis points down. The units are in points (window coordinates).

It is assumed that the underlying coordinate system is normalized with the origin in the center, such that (-1.0, 1.0) in the underlying coordinate system corresponds to the upper left corner of the viewport.

Trait Implementations

impl Clone for Viewport

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Copy for Viewport