Struct graphics::character::Character [] [src]

pub struct Character<T: ImageSize> {
    pub offset: [Scalar; 2],
    pub size: [Scalar; 2],
    pub texture: T,
}

Holds rendered character data.

Fields

offset: [Scalar; 2]

The offset of character.

size: [Scalar; 2]

The size of character, including space.

texture: T

The texture of the character.

Methods

impl<T: ImageSize> Character<T>
[src]

fn left(&self) -> Scalar

The left offset.

fn top(&self) -> Scalar

The top offset.

fn width(&self) -> Scalar

Gets width of character, including space to the next one.

fn height(&self) -> Scalar

Sets height of character, including space to the next one.

Trait Implementations

impl<T: Clone + ImageSize> Clone for Character<T>
[src]

fn clone(&self) -> Character<T>

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more