[][src]Struct glium_graphics::Glium2d

pub struct Glium2d { /* fields omitted */ }

The resources needed for rendering 2D.

Implementations

impl Glium2d[src]

pub fn new<W>(opengl: OpenGL, window: &W) -> Glium2d where
    W: Facade
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Creates a new Glium2d.

pub fn draw<F, U>(&mut self, target: &mut Frame, viewport: Viewport, f: F) -> U where
    F: FnOnce(Context, &mut GliumGraphics<'_, '_, Frame>) -> U, 
[src]

Renders 2D graphics.

Auto Trait Implementations

impl !RefUnwindSafe for Glium2d

impl !Send for Glium2d

impl !Sync for Glium2d

impl Unpin for Glium2d

impl !UnwindSafe for Glium2d

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> SetParameter for T

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.