[−][src]Struct glium_graphics::Texture
Wrapper for 2D texture.
Methods
impl Texture
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pub fn new(texture: SrgbTexture2d) -> Texture
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Creates a new Texture
.
pub fn empty<F>(factory: &mut F) -> Result<Self, TextureCreationError> where
F: Facade,
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F: Facade,
Returns empty texture.
pub fn from_path<F, P>(
factory: &mut F,
path: P,
flip: Flip,
settings: &TextureSettings
) -> Result<Self, String> where
F: Facade,
P: AsRef<Path>,
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factory: &mut F,
path: P,
flip: Flip,
settings: &TextureSettings
) -> Result<Self, String> where
F: Facade,
P: AsRef<Path>,
Creates a texture from path.
pub fn from_image<F>(
factory: &mut F,
img: &RgbaImage,
settings: &TextureSettings
) -> Result<Self, TextureCreationError> where
F: Facade,
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factory: &mut F,
img: &RgbaImage,
settings: &TextureSettings
) -> Result<Self, TextureCreationError> where
F: Facade,
Creates a texture from image.
pub fn from_memory_alpha<F>(
factory: &mut F,
buffer: &[u8],
width: u32,
height: u32,
settings: &TextureSettings
) -> Result<Self, TextureCreationError> where
F: Facade,
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factory: &mut F,
buffer: &[u8],
width: u32,
height: u32,
settings: &TextureSettings
) -> Result<Self, TextureCreationError> where
F: Facade,
Creates texture from memory alpha.
pub fn update<F>(
&mut self,
factory: &mut F,
img: &RgbaImage
) -> Result<(), TextureCreationError> where
F: Facade,
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&mut self,
factory: &mut F,
img: &RgbaImage
) -> Result<(), TextureCreationError> where
F: Facade,
Updates texture with an image.
Trait Implementations
impl ImageSize for Texture
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fn get_size(&self) -> (u32, u32)
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fn get_width(&self) -> u32
Gets the image width.
fn get_height(&self) -> u32
Gets the image height.
impl<F> CreateTexture<F> for Texture where
F: Facade,
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F: Facade,
type Error = TextureCreationError
The error when creating texture.
fn create<S: Into<[u32; 2]>>(
factory: &mut F,
_format: Format,
memory: &[u8],
size: S,
_settings: &TextureSettings
) -> Result<Self, Self::Error>
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factory: &mut F,
_format: Format,
memory: &[u8],
size: S,
_settings: &TextureSettings
) -> Result<Self, Self::Error>
impl<F> UpdateTexture<F> for Texture where
F: Facade,
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F: Facade,
Auto Trait Implementations
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> From for T
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impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = !
🔬 This is a nightly-only experimental API. (
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
🔬 This is a nightly-only experimental API. (
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Erased for T
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
Sets value
as a parameter of self
.