Struct glium_graphics::Texture
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pub struct Texture(pub SrgbTexture2d);
Wrapper for 2D texture.
Methods
impl Texture
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fn new(texture: SrgbTexture2d) -> Texture
Creates a new Texture
.
fn empty<F>(factory: &mut F) -> Result<Self, TextureCreationError> where F: Facade
Returns empty texture.
fn from_path<F, P>(factory: &mut F,
path: P,
flip: Flip,
settings: &TextureSettings)
-> Result<Self, String> where F: Facade, P: AsRef<Path>
path: P,
flip: Flip,
settings: &TextureSettings)
-> Result<Self, String> where F: Facade, P: AsRef<Path>
Creates a texture from path.
fn from_image<F>(factory: &mut F,
img: &RgbaImage,
settings: &TextureSettings)
-> Result<Self, TextureCreationError> where F: Facade
img: &RgbaImage,
settings: &TextureSettings)
-> Result<Self, TextureCreationError> where F: Facade
Creates a texture from image.
fn from_memory_alpha<F>(factory: &mut F,
buffer: &[u8],
width: u32,
height: u32,
settings: &TextureSettings)
-> Result<Self, TextureCreationError> where F: Facade
buffer: &[u8],
width: u32,
height: u32,
settings: &TextureSettings)
-> Result<Self, TextureCreationError> where F: Facade
Creates texture from memory alpha.
fn update<F>(&mut self,
factory: &mut F,
img: &RgbaImage)
-> Result<(), TextureCreationError> where F: Facade
factory: &mut F,
img: &RgbaImage)
-> Result<(), TextureCreationError> where F: Facade
Updates texture with an image.
Trait Implementations
impl ImageSize for Texture
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fn get_size(&self) -> (u32, u32)
Get the image size.
fn get_width(&self) -> u32
Gets the image width.
fn get_height(&self) -> u32
Gets the image height.
impl<F> CreateTexture<F> for Texture where F: Facade
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type Error = TextureCreationError
The error when creating texture.
fn create<S: Into<[u32; 2]>>(factory: &mut F,
_format: Format,
memory: &[u8],
size: S,
_settings: &TextureSettings)
-> Result<Self, Self::Error>
_format: Format,
memory: &[u8],
size: S,
_settings: &TextureSettings)
-> Result<Self, Self::Error>
Create texture from memory.