Struct glium_graphics::Texture [] [src]

pub struct Texture(pub SrgbTexture2d);

Wrapper for 2D texture.

Methods

impl Texture
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fn new(texture: SrgbTexture2d) -> Texture

Creates a new Texture.

fn empty<F>(factory: &mut F) -> Result<Self, TextureCreationError> where F: Facade

Returns empty texture.

fn from_path<F, P>(factory: &mut F, path: P, flip: Flip, settings: &TextureSettings) -> Result<Self, String> where F: Facade, P: AsRef<Path>

Creates a texture from path.

fn from_image<F>(factory: &mut F, img: &RgbaImage, settings: &TextureSettings) -> Result<Self, TextureCreationError> where F: Facade

Creates a texture from image.

fn from_memory_alpha<F>(factory: &mut F, buffer: &[u8], width: u32, height: u32, settings: &TextureSettings) -> Result<Self, TextureCreationError> where F: Facade

Creates texture from memory alpha.

fn update<F>(&mut self, factory: &mut F, img: &RgbaImage) -> Result<(), TextureCreationError> where F: Facade

Updates texture with an image.

Trait Implementations

impl ImageSize for Texture
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fn get_size(&self) -> (u32, u32)

Get the image size.

fn get_width(&self) -> u32

Gets the image width.

fn get_height(&self) -> u32

Gets the image height.

impl<F> CreateTexture<F> for Texture where F: Facade
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type Error = TextureCreationError

The error when creating texture.

fn create<S: Into<[u32; 2]>>(factory: &mut F, _format: Format, memory: &[u8], size: S, _settings: &TextureSettings) -> Result<Self, Self::Error>

Create texture from memory.

impl<F> UpdateTexture<F> for Texture where F: Facade
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type Error = TextureCreationError

The error when updating texture.

fn update<S: Into<[u32; 2]>>(&mut self, factory: &mut F, _format: Format, memory: &[u8], size: S) -> Result<(), Self::Error>

Update texture.