Struct gfx_graphics::GfxGraphics
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pub struct GfxGraphics<'a, R, C> where
R: Resources + 'a,
C: CommandBuffer<R> + 'a,
R::Buffer: 'a,
R::Shader: 'a,
R::Program: 'a,
R::Texture: 'a,
R::Sampler: 'a, { pub encoder: &'a mut Encoder<R, C>, // some fields omitted }
Used for rendering 2D graphics.
Fields
encoder: &'a mut Encoder<R, C>
Provide access to the gfx::Encoder
in case a user needs to update textures for caching,
etc.
Methods
impl<'a, R, C> GfxGraphics<'a, R, C> where
R: Resources,
C: CommandBuffer<R>,
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R: Resources,
C: CommandBuffer<R>,
fn new(
encoder: &'a mut Encoder<R, C>,
output_color: &'a RenderTargetView<R, Srgba8>,
output_stencil: &'a DepthStencilView<R, DepthStencil>,
g2d: &'a mut Gfx2d<R>
) -> Self
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encoder: &'a mut Encoder<R, C>,
output_color: &'a RenderTargetView<R, Srgba8>,
output_stencil: &'a DepthStencilView<R, DepthStencil>,
g2d: &'a mut Gfx2d<R>
) -> Self
Creates a new object for rendering 2D graphics.
fn has_texture_alpha(&self, texture: &Texture<R>) -> bool where
R: Resources,
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R: Resources,
Returns true if texture has alpha channel.
Trait Implementations
impl<'a, R, C> Graphics for GfxGraphics<'a, R, C> where
R: Resources,
C: CommandBuffer<R>,
R::Buffer: 'a,
R::Shader: 'a,
R::Program: 'a,
R::Texture: 'a,
R::Sampler: 'a,
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R: Resources,
C: CommandBuffer<R>,
R::Buffer: 'a,
R::Shader: 'a,
R::Program: 'a,
R::Texture: 'a,
R::Sampler: 'a,
type Texture = Texture<R>
The texture type associated with the back-end. Read more
fn clear_color(&mut self, color: [f32; 4])
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Clears background with a color. Read more
fn clear_stencil(&mut self, value: u8)
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Clears stencil buffer with a value, usually 0. Read more
fn tri_list<F>(&mut self, draw_state: &DrawState, color: &[f32; 4], f: F) where
F: FnMut(&mut FnMut(&[[f32; 2]])),
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F: FnMut(&mut FnMut(&[[f32; 2]])),
Renders list of 2d triangles using a solid color. Read more
fn tri_list_uv<F>(
&mut self,
draw_state: &DrawState,
color: &[f32; 4],
texture: &Self::Texture,
f: F
) where
F: FnMut(&mut FnMut(&[[f32; 2]], &[[f32; 2]])),
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&mut self,
draw_state: &DrawState,
color: &[f32; 4],
texture: &Self::Texture,
f: F
) where
F: FnMut(&mut FnMut(&[[f32; 2]], &[[f32; 2]])),
Renders list of 2d triangles using a color and a texture. Read more
fn rectangle<R>(
&mut self,
r: &Rectangle,
rectangle: R,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
) where
R: Into<[f64; 4]>,
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&mut self,
r: &Rectangle,
rectangle: R,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
) where
R: Into<[f64; 4]>,
Draws a rectangle. Read more
fn polygon(
&mut self,
p: &Polygon,
polygon: &[[f64; 2]],
draw_state: &DrawState,
transform: [[f64; 3]; 2]
)
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&mut self,
p: &Polygon,
polygon: &[[f64; 2]],
draw_state: &DrawState,
transform: [[f64; 3]; 2]
)
Draws a polygon. Read more
fn polygon_tween_lerp(
&mut self,
p: &Polygon,
polygons: &[&[[f64; 2]]],
tween_factor: f64,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
)
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&mut self,
p: &Polygon,
polygons: &[&[[f64; 2]]],
tween_factor: f64,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
)
Draws a tweened polygon using linear interpolation. Read more
fn image(
&mut self,
image: &Image,
texture: &Self::Texture,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
)
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&mut self,
image: &Image,
texture: &Self::Texture,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
)
Draws image. Read more
fn ellipse<R>(
&mut self,
e: &Ellipse,
rectangle: R,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
) where
R: Into<[f64; 4]>,
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&mut self,
e: &Ellipse,
rectangle: R,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
) where
R: Into<[f64; 4]>,
Draws ellipse. Read more
fn line<L>(
&mut self,
l: &Line,
line: L,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
) where
L: Into<[f64; 4]>,
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&mut self,
l: &Line,
line: L,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
) where
L: Into<[f64; 4]>,
Draws line. Read more
fn circle_arc<R>(
&mut self,
c: &CircleArc,
rectangle: R,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
) where
R: Into<[f64; 4]>,
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&mut self,
c: &CircleArc,
rectangle: R,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
) where
R: Into<[f64; 4]>,
Draws circle arc. Read more
fn deform_image(
&mut self,
d: &DeformGrid,
texture: &Self::Texture,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
)
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&mut self,
d: &DeformGrid,
texture: &Self::Texture,
draw_state: &DrawState,
transform: [[f64; 3]; 2]
)
Draws deformed image. Read more