Struct gfx_graphics::GfxGraphics
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[src]
pub struct GfxGraphics<'a, R, C> where R: Resources + 'a,
C: CommandBuffer<R> + 'a,
R::Buffer: 'a,
R::Shader: 'a,
R::Program: 'a,
R::Texture: 'a,
R::Sampler: 'a {
pub encoder: &'a mut Encoder<R, C>,
// some fields omitted
}
Used for rendering 2D graphics.
Fields
encoder: &'a mut Encoder<R, C>
Provide access to the gfx::Encoder
in case a user needs to update textures for caching,
etc.
Methods
impl<'a, R, C> GfxGraphics<'a, R, C> where R: Resources, C: CommandBuffer<R>
[src]
fn new(encoder: &'a mut Encoder<R, C>,
output_color: &'a RenderTargetView<R, Srgba8>,
output_stencil: &'a DepthStencilView<R, DepthStencil>,
g2d: &'a mut Gfx2d<R>)
-> Self
output_color: &'a RenderTargetView<R, Srgba8>,
output_stencil: &'a DepthStencilView<R, DepthStencil>,
g2d: &'a mut Gfx2d<R>)
-> Self
Creates a new object for rendering 2D graphics.
fn has_texture_alpha(&self, texture: &Texture<R>) -> bool where R: Resources
Returns true if texture has alpha channel.
Trait Implementations
impl<'a, R, C> Graphics for GfxGraphics<'a, R, C> where R: Resources,
C: CommandBuffer<R>,
R::Buffer: 'a,
R::Shader: 'a,
R::Program: 'a,
R::Texture: 'a,
R::Sampler: 'a
[src]
C: CommandBuffer<R>,
R::Buffer: 'a,
R::Shader: 'a,
R::Program: 'a,
R::Texture: 'a,
R::Sampler: 'a
type Texture = Texture<R>
The texture type associated with the back-end. Read more
fn clear_color(&mut self, color: [f32; 4])
Clears background with a color. Read more
fn clear_stencil(&mut self, value: u8)
Clears stencil buffer with a value, usually 0. Read more
fn tri_list<F>(&mut self, draw_state: &DrawState, color: &[f32; 4], f: F) where F: FnMut(&mut FnMut(&[f32]))
Renders list of 2d triangles using a solid color. Read more
fn tri_list_uv<F>(&mut self,
draw_state: &DrawState,
color: &[f32; 4],
texture: &Self::Texture,
f: F) where F: FnMut(&mut FnMut(&[f32], &[f32]))
draw_state: &DrawState,
color: &[f32; 4],
texture: &Self::Texture,
f: F) where F: FnMut(&mut FnMut(&[f32], &[f32]))
Renders list of 2d triangles using a color and a texture. Read more
fn rectangle<R>(&mut self,
r: &Rectangle,
rectangle: R,
draw_state: &DrawState,
transform: [[f64; 3]; 2]) where R: Into<[f64; 4]>
r: &Rectangle,
rectangle: R,
draw_state: &DrawState,
transform: [[f64; 3]; 2]) where R: Into<[f64; 4]>
Draws a rectangle. Read more
fn polygon(&mut self,
p: &Polygon,
polygon: &[[f64; 2]],
draw_state: &DrawState,
transform: [[f64; 3]; 2])
p: &Polygon,
polygon: &[[f64; 2]],
draw_state: &DrawState,
transform: [[f64; 3]; 2])
Draws a polygon. Read more
fn polygon_tween_lerp(&mut self,
p: &Polygon,
polygons: &[&[[f64; 2]]],
tween_factor: f64,
draw_state: &DrawState,
transform: [[f64; 3]; 2])
p: &Polygon,
polygons: &[&[[f64; 2]]],
tween_factor: f64,
draw_state: &DrawState,
transform: [[f64; 3]; 2])
Draws a tweened polygon using linear interpolation. Read more
fn image(&mut self,
image: &Image,
texture: &Self::Texture,
draw_state: &DrawState,
transform: [[f64; 3]; 2])
image: &Image,
texture: &Self::Texture,
draw_state: &DrawState,
transform: [[f64; 3]; 2])
Draws image. Read more
fn ellipse<R>(&mut self,
e: &Ellipse,
rectangle: R,
draw_state: &DrawState,
transform: [[f64; 3]; 2]) where R: Into<[f64; 4]>
e: &Ellipse,
rectangle: R,
draw_state: &DrawState,
transform: [[f64; 3]; 2]) where R: Into<[f64; 4]>
Draws ellipse. Read more
fn line<L>(&mut self,
l: &Line,
line: L,
draw_state: &DrawState,
transform: [[f64; 3]; 2]) where L: Into<[f64; 4]>
l: &Line,
line: L,
draw_state: &DrawState,
transform: [[f64; 3]; 2]) where L: Into<[f64; 4]>
Draws line. Read more
fn circle_arc<R>(&mut self,
c: &CircleArc,
rectangle: R,
draw_state: &DrawState,
transform: [[f64; 3]; 2]) where R: Into<[f64; 4]>
c: &CircleArc,
rectangle: R,
draw_state: &DrawState,
transform: [[f64; 3]; 2]) where R: Into<[f64; 4]>
Draws circle arc. Read more
fn deform_image(&mut self,
d: &DeformGrid,
texture: &Self::Texture,
draw_state: &DrawState,
transform: [[f64; 3]; 2])
d: &DeformGrid,
texture: &Self::Texture,
draw_state: &DrawState,
transform: [[f64; 3]; 2])
Draws deformed image. Read more