Struct gfx_graphics::GfxGraphics
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[src]
pub struct GfxGraphics<'a, R, C> where R: Resources + 'a, C: CommandBuffer<R> + 'a, R::Buffer: 'a, R::Shader: 'a, R::Program: 'a, R::Texture: 'a, R::Sampler: 'a {
pub encoder: &'a mut Encoder<R, C>,
// some fields omitted
}
Used for rendering 2D graphics.
Fields
encoder: &'a mut Encoder<R, C>
Provide access to the gfx::Encoder
in case a user needs to update textures for caching,
etc.
Methods
impl<'a, R, C> GfxGraphics<'a, R, C> where R: Resources, C: CommandBuffer<R>
[src]
fn new(encoder: &'a mut Encoder<R, C>, output_color: &'a RenderTargetView<R, Srgba8>, output_stencil: &'a DepthStencilView<R, DepthStencil>, g2d: &'a mut Gfx2d<R>) -> Self
Creates a new object for rendering 2D graphics.
fn has_texture_alpha(&self, texture: &Texture<R>) -> bool where R: Resources
Returns true if texture has alpha channel.
Trait Implementations
impl<'a, R, C> Graphics for GfxGraphics<'a, R, C> where R: Resources, C: CommandBuffer<R>, R::Buffer: 'a, R::Shader: 'a, R::Program: 'a, R::Texture: 'a, R::Sampler: 'a
[src]
type Texture = Texture<R>
The texture type associated with the back-end. Read more
fn clear_color(&mut self, color: [f32; 4])
Clears background with a color. Read more
fn clear_stencil(&mut self, value: u8)
Clears stencil buffer with a value, usually 0. Read more
fn tri_list<F>(&mut self, draw_state: &DrawState, color: &[f32; 4], f: F) where F: FnMut(&mut FnMut(&[f32]))
Renders list of 2d triangles using a solid color. Read more
fn tri_list_uv<F>(&mut self, draw_state: &DrawState, color: &[f32; 4], texture: &Self::Texture, f: F) where F: FnMut(&mut FnMut(&[f32], &[f32]))
Renders list of 2d triangles using a color and a texture. Read more
fn rectangle<R>(&mut self, r: &Rectangle, rectangle: R, draw_state: &DrawState, transform: [[f64; 3]; 2]) where R: Into<[f64; 4]>
Draws a rectangle. Read more
fn polygon(&mut self, p: &Polygon, polygon: &[[f64; 2]], draw_state: &DrawState, transform: [[f64; 3]; 2])
Draws a polygon. Read more
fn polygon_tween_lerp(&mut self, p: &Polygon, polygons: &[&[[f64; 2]]], tween_factor: f64, draw_state: &DrawState, transform: [[f64; 3]; 2])
Draws a tweened polygon using linear interpolation. Read more
fn image(&mut self, image: &Image, texture: &Self::Texture, draw_state: &DrawState, transform: [[f64; 3]; 2])
Draws image. Read more
fn ellipse<R>(&mut self, e: &Ellipse, rectangle: R, draw_state: &DrawState, transform: [[f64; 3]; 2]) where R: Into<[f64; 4]>
Draws ellipse. Read more
fn line<L>(&mut self, l: &Line, line: L, draw_state: &DrawState, transform: [[f64; 3]; 2]) where L: Into<[f64; 4]>
Draws line. Read more
fn circle_arc<R>(&mut self, c: &CircleArc, rectangle: R, draw_state: &DrawState, transform: [[f64; 3]; 2]) where R: Into<[f64; 4]>
Draws circle arc. Read more
fn deform_image(&mut self, d: &DeformGrid, texture: &Self::Texture, draw_state: &DrawState, transform: [[f64; 3]; 2])
Draws deformed image. Read more