Struct gfx_graphics::GfxGraphics [] [src]

pub struct GfxGraphics<'a, R, C> where R: Resources + 'a, C: CommandBuffer<R> + 'a, R::Buffer: 'a, R::Shader: 'a, R::Program: 'a, R::Texture: 'a, R::Sampler: 'a {
    pub encoder: &'a mut Encoder<R, C>,
    // some fields omitted
}

Used for rendering 2D graphics.

Fields

encoder: &'a mut Encoder<R, C>

Provide access to the gfx::Encoder in case a user needs to update textures for caching, etc.

Methods

impl<'a, R, C> GfxGraphics<'a, R, C> where R: Resources, C: CommandBuffer<R>
[src]

fn new(encoder: &'a mut Encoder<R, C>, output_color: &'a RenderTargetView<R, Srgba8>, output_stencil: &'a DepthStencilView<R, DepthStencil>, g2d: &'a mut Gfx2d<R>) -> Self

Creates a new object for rendering 2D graphics.

fn has_texture_alpha(&self, texture: &Texture<R>) -> bool where R: Resources

Returns true if texture has alpha channel.

Trait Implementations

impl<'a, R, C> Graphics for GfxGraphics<'a, R, C> where R: Resources, C: CommandBuffer<R>, R::Buffer: 'a, R::Shader: 'a, R::Program: 'a, R::Texture: 'a, R::Sampler: 'a
[src]

type Texture = Texture<R>

The texture type associated with the back-end. Read more

fn clear_color(&mut self, color: [f32; 4])

Clears background with a color. Read more

fn clear_stencil(&mut self, value: u8)

Clears stencil buffer with a value, usually 0. Read more

fn tri_list<F>(&mut self, draw_state: &DrawState, color: &[f32; 4], f: F) where F: FnMut(&mut FnMut(&[f32]))

Renders list of 2d triangles using a solid color. Read more

fn tri_list_uv<F>(&mut self, draw_state: &DrawState, color: &[f32; 4], texture: &Self::Texture, f: F) where F: FnMut(&mut FnMut(&[f32], &[f32]))

Renders list of 2d triangles using a color and a texture. Read more

fn rectangle<R>(&mut self, r: &Rectangle, rectangle: R, draw_state: &DrawState, transform: [[f64; 3]; 2]) where R: Into<[f64; 4]>

Draws a rectangle. Read more

fn polygon(&mut self, p: &Polygon, polygon: &[[f64; 2]], draw_state: &DrawState, transform: [[f64; 3]; 2])

Draws a polygon. Read more

fn polygon_tween_lerp(&mut self, p: &Polygon, polygons: &[&[[f64; 2]]], tween_factor: f64, draw_state: &DrawState, transform: [[f64; 3]; 2])

Draws a tweened polygon using linear interpolation. Read more

fn image(&mut self, image: &Image, texture: &Self::Texture, draw_state: &DrawState, transform: [[f64; 3]; 2])

Draws image. Read more

fn ellipse<R>(&mut self, e: &Ellipse, rectangle: R, draw_state: &DrawState, transform: [[f64; 3]; 2]) where R: Into<[f64; 4]>

Draws ellipse. Read more

fn line<L>(&mut self, l: &Line, line: L, draw_state: &DrawState, transform: [[f64; 3]; 2]) where L: Into<[f64; 4]>

Draws line. Read more

fn circle_arc<R>(&mut self, c: &CircleArc, rectangle: R, draw_state: &DrawState, transform: [[f64; 3]; 2]) where R: Into<[f64; 4]>

Draws circle arc. Read more

fn deform_image(&mut self, d: &DeformGrid, texture: &Self::Texture, draw_state: &DrawState, transform: [[f64; 3]; 2])

Draws deformed image. Read more