Struct opengex::structure::Texture [] [src]

pub struct Texture {
    pub texcoord: u32,
    pub file_name: String,
    pub transformations: Vec<Transformation>,
    pub animation: Vec<Animation>,
}

The Texture structure holds information about a single texture map, and how it is accessed with texture coordinates.

Fields

The index of the texture coordinate set associated with the texture.

A substructure holding the file name of the texture.

Any number of transformations that are applied to the texture coordinates of a mesh when they are used to fetch from the texture map.

Any number of animation tracks that are applied to the texture coordinate transformations.