Struct opengex::structure::LightNode [] [src]

pub struct LightNode {
    pub name: Option<Name>,
    pub transformations: Vec<Transformation>,
    pub animations: Vec<Animation>,
    pub children: Vec<Nodes>,
    pub visibile: Option<bool>,
    pub light: Arc<LightObject>,
}

A LightNode structure represents a single camera node in a scene. "]

Fields

The optional name for this node. This property is generic to all types of nodes.

Any local transformations to be applied to this node. This property is generic to all types of nodes.

Any animations for this node. This property is generic to all types of nodes.

Any sub-nodes of this node. This property is generic to all types of nodes.

Whether this light is visible. Overrides the visibility of the referenced LightObject structure.

A reference to a LightObject that contains the information neccesary to construct the proper type of light.