Struct opengex::structure::CameraNode [] [src]

pub struct CameraNode {
    pub name: Option<Name>,
    pub transformations: Vec<Transformation>,
    pub animations: Vec<Animation>,
    pub children: Vec<Nodes>,
    pub camera: Arc<CameraObject>,
}

A CameraNode structure represents a single camera node in a scene.

Fields

The optional name for this node. This property is generic to all types of nodes.

Any local transformations to be applied to this node. This property is generic to all types of nodes.

Any animations for this node. This property is generic to all types of nodes.

Any sub-nodes of this node. This property is generic to all types of nodes.

A reference to a CameraObject that contains the information neccesary to construct the properly configured camera.