Module opengex::structure
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[src]
This module contains all the OpenGEX structures as specified. The module tries to stay as close to the OpenGEX structures as possible.
Some of the documentation might be subjected to copyright by Eric Lengyel. For more detailed documentation, please go to http://opengex.org.
Structs
Animation |
The Animation structure contains animation data for a single node in a scene. Each animation structure is directly contained inside a node structure or Texture structure. Each animation structure contains the data needed to modify its sibling Transformation structures or sibling MorphWeight structures over time. |
Atten |
The Atten structure specifies an attenuation function for a light object. |
BoneNode |
A BoneNode structure represents a single bone in a scene. The collection of bone nodes
forming a complete skeleton for a skinned mesh is referenced by a |
CameraNode |
A |
CameraObject |
A |
GeometryNode |
A GeometryNode structure represents a single geometry node in a scene. "] |
GeometryObject |
The |
LightNode |
A |
LightObject |
The LightObject struture contains data for a light object. Multiple LightNode structures may reference a single LightObject. This allows a scene to contain multiple instances of the same light, with different transformations. |
Material |
The Material structure contains information about a material. Material structures are
referenced by geometry nodes through |
Mesh |
A |
Morph |
The |
MorphWeight |
A MorphWeight structure holds a single morph weight for a GeometryNode structure, that references a GeometryObject strucure containing vertex data for multiple morph targets. |
Node |
A Node structure represents a single generic node in a scene, with no associated object. |
Texture |
The Texture structure holds information about a single texture map, and how it is accessed with texture coordinates. |
Track |
The Track structure contains animation key data for a single Transformation or MorphWeight structure. |
Transform |
The Transform structure holds one or more 4 x 4 transformation matrices. In the cases that a Transform structure is contained inside any type of node structure, a Texture structure, or a Skin structure, it must contain a single matrix. In the case that a Transform structure is contained inside a Skeleton structure, is must contain an array of matrices with one entry for each bone referenced by the skeleton. |
Enums
AttenuationCurve |
A helper enum representing different kinds of curves for an attenuation function. |
AttenuationKind |
A helper enum representing different kinds of attenuation functions. |
Color |
A Color structure must contain an RGB or RGBA color value. |
GeometricPrimitive |
Helper enum for the |
LightType |
This is an helper-enum representing all different types of lights that a LightObject can emit. |
Nodes |
Helper enum to represent all different types of Nodes. |
Rotation |
The Rotation structure represents a rotation along one of several axes. |
Scale |
The Scale structure represents a scale transformation in one of several possible variants. |
Time |
The Time structure contains key time data in an animation track. |
TrackTarget |
Enum wrapping over all possible animation track targets. |
Transformation |
Helper enum to contain all different kinds of Transformations. |
Translation |
The Translation structure holds a translation transformation in one of several possible variants. |
Value |
The Value structure contains key value data in an animation track. |
Type Definitions
Name |
The Name structure holds the name of a node, morph target, material, or animation clip. |
Param |
The Param structure contains just a float. While the OpenGEX specification defines a Param as a key-value pair, this is better implemented through a HashMap. See ParamMap. |
ParamMap |
This is a map of different Param structures, for convenience. |