pub struct TextureContext<F, R, C>where
    F: Factory<R>,
    R: Resources,
    C: CommandBuffer<R>,
{ pub factory: F, pub encoder: Encoder<R, C>, }
Expand description

Context required to create and update textures.

Fields

factory: F

A factory to create textures.

encoder: Encoder<R, C>

An encoder to update textures.

Trait Implementations

Create texture from memory.
Update the texture. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.
The type for initializers.
Initializes a with the given initializer. Read more
Dereferences the given pointer. Read more
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The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.