Struct gfx_texture::Texture
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pub struct Texture<R> where
R: Resources, { pub surface: Texture<R, R8_G8_B8_A8>, pub sampler: Sampler<R>, pub view: ShaderResourceView<R, [f32; 4]>, }
Represents a texture.
Fields
surface: Texture<R, R8_G8_B8_A8>
Pixel storage for texture.
sampler: Sampler<R>
Sampler for texture.
view: ShaderResourceView<R, [f32; 4]>
View used by shader.
Methods
impl<R: Resources> Texture<R>
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fn empty<F>(factory: &mut F) -> Result<Self, CombinedError> where
F: Factory<R>,
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F: Factory<R>,
Returns empty texture.
fn from_path<F, P>(
factory: &mut F,
path: P,
flip: Flip,
settings: &TextureSettings
) -> Result<Self, String> where
F: Factory<R>,
P: AsRef<Path>,
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factory: &mut F,
path: P,
flip: Flip,
settings: &TextureSettings
) -> Result<Self, String> where
F: Factory<R>,
P: AsRef<Path>,
Creates a texture from path.
fn from_image<F>(
factory: &mut F,
img: &RgbaImage,
settings: &TextureSettings
) -> Result<Self, CombinedError> where
F: Factory<R>,
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factory: &mut F,
img: &RgbaImage,
settings: &TextureSettings
) -> Result<Self, CombinedError> where
F: Factory<R>,
Creates a texture from image.
fn from_memory_alpha<F>(
factory: &mut F,
buffer: &[u8],
width: u32,
height: u32,
settings: &TextureSettings
) -> Result<Self, CombinedError> where
F: Factory<R>,
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factory: &mut F,
buffer: &[u8],
width: u32,
height: u32,
settings: &TextureSettings
) -> Result<Self, CombinedError> where
F: Factory<R>,
Creates texture from memory alpha.
fn update<C>(
&mut self,
encoder: &mut Encoder<R, C>,
img: &RgbaImage
) -> Result<(), UpdateError<[u16; 3]>> where
C: CommandBuffer<R>,
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&mut self,
encoder: &mut Encoder<R, C>,
img: &RgbaImage
) -> Result<(), UpdateError<[u16; 3]>> where
C: CommandBuffer<R>,
Updates the texture with an image.
Trait Implementations
impl<R: Clone> Clone for Texture<R> where
R: Resources,
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R: Resources,
fn clone(&self) -> Texture<R>
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl<R: Debug> Debug for Texture<R> where
R: Resources,
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R: Resources,
impl<R: PartialEq> PartialEq for Texture<R> where
R: Resources,
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R: Resources,
fn eq(&self, __arg_0: &Texture<R>) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Texture<R>) -> bool
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This method tests for !=
.
impl<F, R> CreateTexture<F> for Texture<R> where
F: Factory<R>,
R: Resources,
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F: Factory<R>,
R: Resources,
type Error = CombinedError
The error when creating texture.
fn create<S: Into<[u32; 2]>>(
factory: &mut F,
_format: Format,
memory: &[u8],
size: S,
settings: &TextureSettings
) -> Result<Self, Self::Error>
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factory: &mut F,
_format: Format,
memory: &[u8],
size: S,
settings: &TextureSettings
) -> Result<Self, Self::Error>
Create texture from memory.
impl<R, C> UpdateTexture<Encoder<R, C>> for Texture<R> where
R: Resources,
C: CommandBuffer<R>,
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R: Resources,
C: CommandBuffer<R>,
type Error = UpdateError<[u16; 3]>
The error when updating texture.
fn update<O, S>(
&mut self,
encoder: &mut Encoder<R, C>,
format: Format,
memory: &[u8],
offset: O,
size: S
) -> Result<(), Self::Error> where
O: Into<[u32; 2]>,
S: Into<[u32; 2]>,
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&mut self,
encoder: &mut Encoder<R, C>,
format: Format,
memory: &[u8],
offset: O,
size: S
) -> Result<(), Self::Error> where
O: Into<[u32; 2]>,
S: Into<[u32; 2]>,
Update the texture. Read more
impl<R> ImageSize for Texture<R> where
R: Resources,
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R: Resources,