Crate ai_behavior [−] [src]
AI behavior tree
Reexports
pub use behavior::Behavior::{Action, After, AlwaysSucceed, If, Fail, Pressed, Released, Select, Sequence, Wait, WaitForever, WhenAll, WhenAny, While}; |
pub use status::Status::{Failure, Success, Running}; |
Structs
ActionArgs |
The arguments in the action callback. |
Enums
Behavior |
Describes a behavior. |
State |
Keeps track of a behavior. |
Status |
The result of a behavior or action. |
Constants
RUNNING |
The action is still running. |