Enum ai_behavior::Behavior [] [src]

pub enum Behavior<A> {
    Pressed(Button),
    Released(Button),
    Action(A),
    Fail(Box<Behavior<A>>),
    AlwaysSucceed(Box<Behavior<A>>),
    Select(Vec<Behavior<A>>),
    Wait(f64),
    WaitForever,
    If(Box<Behavior<A>>, Box<Behavior<A>>, Box<Behavior<A>>),
    Sequence(Vec<Behavior<A>>),
    While(Box<Behavior<A>>, Vec<Behavior<A>>),
    WhenAll(Vec<Behavior<A>>),
    WhenAny(Vec<Behavior<A>>),
    After(Vec<Behavior<A>>),
}

Describes a behavior.

This is used for more complex event logic. Can also be used for game AI.

Variants

A button was pressed.

A button was released.

A high level description of an action.

Converts Success into Failure and vice versa.

Ignores failures and returns Success.

Runs behaviors one by one until a behavior succeeds.

If a behavior fails it will try the next one. Fails if the last behavior fails. Can be thought of as a short-circuited logical OR gate.

Waits an amount of time before continuing.

f64: Time in seconds

Wait forever.

If(condition, success, failure)

Runs behaviors one by one until all succeeded.

The sequence fails if a behavior fails. The sequence succeeds if all the behavior succeeds. Can be thought of as a short-circuited logical AND gate.

Loops while conditional behavior is running.

Succeeds if the conditional behavior succeeds. Fails if the conditional behavior fails, or if any behavior in the loop body fails.

Runs all behaviors in parallel until all succeeded.

Succeeds if all behaviors succeed. Fails is any behavior fails.

Runs all behaviors in parallel until one succeeds.

Succeeds if one behavior succeeds. Fails if all behaviors failed.

Runs all behaviors in parallel until all succeeds in sequence.

Succeeds if all behaviors succeed, but only if succeeding in sequence. Fails if one behavior fails.

Trait Implementations

impl<A: Clone> Clone for Behavior<A>
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Returns a copy of the value. Read more

1.0.0
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Performs copy-assignment from source. Read more

impl<A: PartialEq> PartialEq for Behavior<A>
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This method tests for self and other values to be equal, and is used by ==. Read more

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This method tests for !=.