pilka_wgpu 0.7.11

Homebrew and probably-not-so-great wgpu renderer
Documentation
#version 460

layout(location = 0) out vec2 out_uv;

void main() {
    out_uv = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
    gl_Position = vec4(out_uv * 2.0f + -1.0f, 0.0, 1.0);
}