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extern crate rand;
extern crate wasm_bindgen;
extern crate web_sys;
pub mod rgba;
use rand::{distributions::WeightedIndex, prelude::*, seq::SliceRandom};
use rgba::{Pixels, RGBA};
use std::collections::HashMap;
use wasm_bindgen::{prelude::*, JsCast};
use web_sys::{CanvasRenderingContext2d, HtmlCanvasElement, ImageData};
fn recal_means(colors: &Vec<RGBA>) -> RGBA<u8> {
let mut new_color: RGBA<i32> = colors[0].clone().into();
for i in 1..colors.len() {
new_color.r += colors[i].r as i32;
new_color.g += colors[i].g as i32;
new_color.b += colors[i].b as i32;
new_color.a += colors[i].a as i32;
}
new_color.r /= colors.len() as i32;
new_color.g /= colors.len() as i32;
new_color.b /= colors.len() as i32;
new_color.a /= colors.len() as i32;
return new_color.into();
}
pub fn pigments_pixels(pixels: &Pixels, k: u8) -> Vec<(RGBA, f32)> {
let mut rng = rand::thread_rng();
let i: usize = rng.gen_range(0, pixels.len());
let mut means: Pixels = vec![pixels[i].clone()];
for _ in 0..(k - 1) {
let distances: Vec<f32> = pixels
.iter()
.map(|color| (color.nearest(&means).1 as f32).powf(2.0))
.collect();
let dist = match WeightedIndex::new(&distances) {
Ok(t) => t,
Err(_) => {
let mut palette: Vec<(RGBA, f32)> =
means.iter().map(|c| (c.clone(), 0.0)).collect();
let len = pixels.len() as f32;
for color in pixels.iter() {
let near = color.nearest(&means).0;
palette[near].1 += 1.0 / len;
}
return palette;
}
};
means.push(pixels[dist.sample(&mut rng)].clone());
}
let mut clusters: Vec<Pixels>;
loop {
clusters = means.iter().map(|mean| vec![mean.clone()]).collect();
for color in pixels.iter() {
clusters[color.nearest(&means).0].push(color.clone());
}
let mut changed: bool = false;
for (i, cluster) in clusters.iter().enumerate() {
let new_mean = recal_means(cluster);
if means[i] != new_mean {
changed = true;
}
means[i] = new_mean;
}
if !changed {
break;
}
}
let palette: Vec<(RGBA, f32)> = means
.iter()
.enumerate()
.map(|(i, mean)| {
(
mean.clone(),
(clusters[i].len() - 1) as f32 / pixels.len() as f32,
)
})
.collect();
return palette;
}
#[wasm_bindgen]
pub fn pigments(canvas: HtmlCanvasElement, k: u8, batch_size: Option<u32>) -> JsValue {
let ctx = canvas
.get_context("2d")
.unwrap()
.unwrap()
.dyn_into::<CanvasRenderingContext2d>()
.unwrap();
let data = ctx
.get_image_data(0.0, 0.0, canvas.width() as f64, canvas.height() as f64)
.unwrap()
.data()
.to_vec();
let mut pixels: Pixels = (0..data.len())
.step_by(4)
.map(|i| RGBA {
r: data[i],
g: data[i + 1],
b: data[i + 2],
a: data[i + 3],
})
.collect();
let batch = batch_size.unwrap_or(0);
if batch != 0 && batch < canvas.width() * canvas.height() && batch > k.into() {
let mut rng = rand::thread_rng();
pixels = pixels
.choose_multiple(&mut rng, batch as usize)
.cloned()
.collect();
}
let mut palette = HashMap::new();
for (color, dominance) in pigments_pixels(&pixels, k).iter() {
palette.insert(color.hex(), *dominance);
}
return JsValue::from_serde(&palette).unwrap();
}