Enum piet_common::Color[][src]

#[non_exhaustive]pub enum Color {
    // some variants omitted
}

A datatype representing color.

Currently this is only a 32 bit RGBA value, but it will likely extend to some form of wide-gamut colorspace, and in the meantime is useful for giving programs proper type.

Implementations

impl Color[src]

pub const fn rgb8(r: u8, g: u8, b: u8) -> Color[src]

Create a color from 8 bit per sample RGB values.

pub const fn rgba8(r: u8, g: u8, b: u8, a: u8) -> Color[src]

Create a color from 8 bit per sample RGBA values.

pub const fn from_rgba32_u32(rgba: u32) -> Color[src]

Create a color from a 32-bit rgba value (alpha as least significant byte).

pub const fn from_hex_str(hex: &str) -> Result<Color, ColorParseError>[src]

Attempt to create a color from a CSS-style hex string.

This will accept strings in the following formats, with or without the leading #:

  • rrggbb
  • rrggbbaa
  • rbg
  • rbga

This method returns a ColorParseError if the color cannot be parsed.

pub const fn grey8(grey: u8) -> Color[src]

Create a color from a grey value.

use piet::Color;

let grey_val = 0x55;

let one = Color::grey8(grey_val);
// is shorthand for
let two = Color::rgb8(grey_val, grey_val, grey_val);

assert_eq!(one.as_rgba_u32(), two.as_rgba_u32());

pub fn grey(grey: f64) -> Color[src]

Create a color with a grey value in the range 0.0..=1.0.

pub fn rgba(r: f64, g: f64, b: f64, a: f64) -> Color[src]

Create a color from four floating point values, each in the range 0.0 to 1.0.

The interpretation is the same as rgba32, and no greater precision is (currently) assumed.

pub fn rgb(r: f64, g: f64, b: f64) -> Color[src]

Create a color from three floating point values, each in the range 0.0 to 1.0.

The interpretation is the same as rgb8, and no greater precision is (currently) assumed.

pub fn hlc(h: f64, L: f64, c: f64) -> Color[src]

Create a color from a CIEL*a*b* polar (also known as CIE HCL) specification.

The h parameter is an angle in degrees, with 0 roughly magenta, 90 roughly yellow, 180 roughly cyan, and 270 roughly blue. The l parameter is perceptual luminance, with 0 black and 100 white. The c parameter is a chrominance concentration, with 0 grayscale and a nominal maximum of 127 (in the future, higher values might be useful, for high gamut contexts).

Currently this is just converted into sRGB, but in the future as we support high-gamut colorspaces, it can be used to specify more colors or existing colors with a higher accuracy.

Currently out-of-gamut values are clipped to the nearest sRGB color, which is perhaps not ideal (the clipping might change the hue). See https://github.com/d3/d3-color/issues/33 for discussion.

pub fn hlca(h: f64, l: f64, c: f64, a: f64) -> Color[src]

Create a color from a CIEL*a*b* polar specification and alpha.

The a value represents alpha in the range 0.0 to 1.0.

pub fn with_alpha(self, a: f64) -> Color[src]

Change just the alpha value of a color.

The a value represents alpha in the range 0.0 to 1.0.

pub fn as_rgba_u32(&self) -> u32[src]

Convert a color value to a 32-bit rgba value.

pub fn as_rgba8(&self) -> (u8, u8, u8, u8)[src]

Convert a color value to four 8-bit rgba values.

pub fn as_rgba(&self) -> (f64, f64, f64, f64)[src]

Convert a color value to four f64 values, each in the range 0.0 to 1.0.

pub const AQUA: Color[src]

Opaque aqua (or cyan).

pub const BLACK: Color[src]

Opaque black.

pub const BLUE: Color[src]

Opaque blue.

pub const FUCHSIA: Color[src]

Opaque fuchsia (or magenta).

pub const GRAY: Color[src]

Opaque gray.

pub const GREEN: Color[src]

Opaque green.

pub const LIME: Color[src]

Opaque lime.

pub const MAROON: Color[src]

Opaque maroon.

pub const NAVY: Color[src]

Opaque navy.

pub const OLIVE: Color[src]

Opaque olive.

pub const PURPLE: Color[src]

Opaque purple.

pub const RED: Color[src]

Opaque red.

pub const SILVER: Color[src]

Opaque silver.

pub const TEAL: Color[src]

Opaque teal.

pub const TRANSPARENT: Color[src]

Fully transparent

pub const WHITE: Color[src]

Opaque white.

pub const YELLOW: Color[src]

Opaque yellow.

Trait Implementations

impl Clone for Color[src]

impl Debug for Color[src]

impl From<Color> for PaintBrush[src]

impl<P> IntoBrush<P> for Color where
    P: RenderContext
[src]

impl PartialEq<Color> for Color[src]

impl StructuralPartialEq for Color[src]

Auto Trait Implementations

impl RefUnwindSafe for Color

impl Send for Color

impl Sync for Color

impl Unpin for Color

impl UnwindSafe for Color

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> RoundFrom<T> for T[src]

impl<T, U> RoundInto<U> for T where
    U: RoundFrom<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.