Structs
- Flags for
PxActorTypeFlag
- Flags for
PxHitFlag
- A new type wrapper for PxScene. Parametrized by its user data type, the ArticulationLink, RigidStatic, and RigidDynamic actors, Articulation, and ArticulationReducedCoordinate articulations, and Collision, Trigger, ConstraintBreak, WakeSleep and Advance Callbacks. Due to the number of generic type parameters, creating a type alias is recommended.
- Flags for
PxSceneFlag
- 0 means no limit.
Enums
- Identifies each type of actor for retrieving actors from a scene.
- Broad phase algorithm used in the simulation
- Enum for selecting the friction algorithm used for simulation.
- Scene query and geometry query behavior flags.
- Pruning structure used to accelerate scene queries.
- flags for configuring properties of the scene
- Scene query update mode
- Enum for selecting the type of solver used for the simulation.