Function physx_sys::PxRigidActor_release_mut
source · pub unsafe extern "C" fn PxRigidActor_release_mut(
self_: *mut PxRigidActor
)
Expand description
Deletes the rigid actor object.
Also releases any shapes associated with the actor.
Releasing an actor will affect any objects that are connected to the actor (constraint shaders like joints etc.). Such connected objects will be deleted upon scene deletion, or explicitly by the user by calling release() on these objects. It is recommended to always remove all objects that reference actors before the actors themselves are removed. It is not possible to retrieve list of dead connected objects.
Sleeping: This call will awaken any sleeping actors contacting the deleted actor (directly or indirectly).
Calls PxActor::release
so you might want to check the documentation of that method as well.