pub unsafe extern "C" fn PxPruningStructure_getRigidActors(
    self_: *const PxPruningStructure,
    userBuffer: *mut *mut PxRigidActor,
    bufferSize: u32,
    startIndex: u32
) -> u32
Expand description

Retrieve rigid actors in the pruning structure.

You can retrieve the number of rigid actor pointers by calling getNbRigidActors

Number of rigid actor pointers written to the buffer.