Function physx_sys::PxPruningStructure_getRigidActors
source · pub unsafe extern "C" fn PxPruningStructure_getRigidActors(
self_: *const PxPruningStructure,
userBuffer: *mut *mut PxRigidActor,
bufferSize: u32,
startIndex: u32
) -> u32
Expand description
Retrieve rigid actors in the pruning structure.
You can retrieve the number of rigid actor pointers by calling getNbRigidActors
Number of rigid actor pointers written to the buffer.