pub unsafe extern "C" fn PxPhysics_createShape_mut_1(
    self_: *mut PxPhysics,
    geometry: *const PxGeometry,
    materials: *const *mut PxMaterial,
    materialCount: u16,
    isExclusive: bool,
    shapeFlags: PxShapeFlags
) -> *mut PxShape
Expand description

Creates a shape which may be attached to multiple actors

The shape will be created with a reference count of 1.

The shape

Shared shapes are not mutable when they are attached to an actor

Shapes created from SDF triangle-mesh geometries do not support more than one material.