Function physx_sys::PxPhysics_createShape_mut
source · pub unsafe extern "C" fn PxPhysics_createShape_mut(
self_: *mut PxPhysics,
geometry: *const PxGeometry,
material: *const PxMaterial,
isExclusive: bool,
shapeFlags: PxShapeFlags
) -> *mut PxShape
Expand description
Creates a shape which may be attached to multiple actors
The shape will be created with a reference count of 1.
The shape
Shared shapes are not mutable when they are attached to an actor