pub unsafe extern "C" fn PxPhysics_createShape_mut(
    self_: *mut PxPhysics,
    geometry: *const PxGeometry,
    material: *const PxMaterial,
    isExclusive: bool,
    shapeFlags: PxShapeFlags
) -> *mut PxShape
Expand description

Creates a shape which may be attached to multiple actors

The shape will be created with a reference count of 1.

The shape

Shared shapes are not mutable when they are attached to an actor