pub unsafe extern "C" fn PxController_setFootPosition_mut(
    self_: *mut PxController,
    position: *const PxExtendedVec3
) -> bool
Expand description

Set controller’s foot position.

The position controlled by this function is the bottom of the collision shape, a.k.a. the foot position.

The foot position takes the contact offset into account

This is a ‘teleport’ function, it doesn’t check for collisions.

To move the character under normal conditions use the move function.

Currently always returns true.