Function physx_sys::PxController_move_mut
source · pub unsafe extern "C" fn PxController_move_mut(
self_: *mut PxController,
disp: *const PxVec3,
minDist: f32,
elapsedTime: f32,
filters: *const PxControllerFilters,
obstacles: *const PxObstacleContext
) -> PxControllerCollisionFlags
Expand description
Moves the character using a “collide-and-slide” algorithm.
Collision flags, collection of ::PxControllerCollisionFlags