Enum physx_sys::PxFrictionType
source · #[repr(i32)]pub enum PxFrictionType {
Patch = 0,
OneDirectional = 1,
TwoDirectional = 2,
FrictionCount = 3,
}
Expand description
Enum for selecting the friction algorithm used for simulation.
[PxFrictionType::ePATCH
] selects the patch friction model which typically leads to the most stable results at low solver iteration counts and is also quite inexpensive, as it uses only
up to four scalar solver constraints per pair of touching objects. The patch friction model is the same basic strong friction algorithm as PhysX 3.2 and before.
[PxFrictionType::eONE_DIRECTIONAL
] is a simplification of the Coulomb friction model, in which the friction for a given point of contact is applied in the alternating tangent directions of
the contact’s normal. This simplification allows us to reduce the number of iterations required for convergence but is not as accurate as the two directional model.
[PxFrictionType::eTWO_DIRECTIONAL
] is identical to the one directional model, but it applies friction in both tangent directions simultaneously. This hurts convergence a bit so it
requires more solver iterations, but is more accurate. Like the one directional model, it is applied at every contact point, which makes it potentially more expensive
than patch friction for scenarios with many contact points.
[PxFrictionType::eFRICTION_COUNT
] is the total numer of friction models supported by the SDK.
Variants§
Patch = 0
Select default patch-friction model.
OneDirectional = 1
Select one directional per-contact friction model.
TwoDirectional = 2
Select two directional per-contact friction model.
FrictionCount = 3
The total number of friction models supported by the SDK.
Trait Implementations§
source§impl Clone for PxFrictionType
impl Clone for PxFrictionType
source§fn clone(&self) -> PxFrictionType
fn clone(&self) -> PxFrictionType
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for PxFrictionType
impl Debug for PxFrictionType
source§impl PartialEq for PxFrictionType
impl PartialEq for PxFrictionType
source§fn eq(&self, other: &PxFrictionType) -> bool
fn eq(&self, other: &PxFrictionType) -> bool
self
and other
values to be equal, and is used
by ==
.