[][src]Struct physx_sys::PxSceneLimits

#[repr(C)]pub struct PxSceneLimits {
    pub maxNbActors: u32,
    pub maxNbBodies: u32,
    pub maxNbStaticShapes: u32,
    pub maxNbDynamicShapes: u32,
    pub maxNbAggregates: u32,
    pub maxNbConstraints: u32,
    pub maxNbRegions: u32,
    pub maxNbBroadPhaseOverlaps: u32,
}

Fields

maxNbActors: u32maxNbBodies: u32maxNbStaticShapes: u32maxNbDynamicShapes: u32maxNbAggregates: u32maxNbConstraints: u32maxNbRegions: u32maxNbBroadPhaseOverlaps: u32

Trait Implementations

impl Clone for PxSceneLimits[src]

impl Copy for PxSceneLimits[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
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impl<T> Borrow<T> for T where
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
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    T: Clone
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type Owned = T

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impl<T, U> TryFrom<U> for T where
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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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