Struct physx_sys::PxSceneDesc[][src]

#[repr(C)]
pub struct PxSceneDesc {
Show 45 fields pub gravity: PxVec3, pub structgen_pad0: [u8; 4], pub simulationEventCallback: *mut PxSimulationEventCallback, pub contactModifyCallback: *mut PxContactModifyCallback, pub ccdContactModifyCallback: *mut PxCCDContactModifyCallback, pub filterShaderData: *const c_void, pub filterShaderDataSize: u32, pub structgen_pad1: [u8; 4], pub filterShader: *mut c_void, pub filterCallback: *mut PxSimulationFilterCallback, pub kineKineFilteringMode: u32, pub staticKineFilteringMode: u32, pub broadPhaseType: u32, pub structgen_pad2: [u8; 4], pub broadPhaseCallback: *mut PxBroadPhaseCallback, pub limits: PxSceneLimits, pub frictionType: u32, pub solverType: u32, pub bounceThresholdVelocity: f32, pub frictionOffsetThreshold: f32, pub ccdMaxSeparation: f32, pub solverOffsetSlop: f32, pub flags: PxSceneFlags, pub structgen_pad3: [u8; 4], pub cpuDispatcher: *mut PxCpuDispatcher, pub cudaContextManager: *mut PxCudaContextManager, pub staticStructure: u32, pub dynamicStructure: u32, pub dynamicTreeRebuildRateHint: u32, pub sceneQueryUpdateMode: u32, pub userData: *mut c_void, pub solverBatchSize: u32, pub solverArticulationBatchSize: u32, pub nbContactDataBlocks: u32, pub maxNbContactDataBlocks: u32, pub maxBiasCoefficient: f32, pub contactReportStreamBufferSize: u32, pub ccdMaxPasses: u32, pub ccdThreshold: f32, pub wakeCounterResetValue: f32, pub sanityBounds: PxBounds3, pub gpuDynamicsConfig: PxgDynamicsMemoryConfig, pub gpuMaxNumPartitions: u32, pub gpuComputeVersion: u32, pub structgen_pad4: [u8; 12],
}

Fields

gravity: PxVec3structgen_pad0: [u8; 4]simulationEventCallback: *mut PxSimulationEventCallbackcontactModifyCallback: *mut PxContactModifyCallbackccdContactModifyCallback: *mut PxCCDContactModifyCallbackfilterShaderData: *const c_voidfilterShaderDataSize: u32structgen_pad1: [u8; 4]filterShader: *mut c_voidfilterCallback: *mut PxSimulationFilterCallbackkineKineFilteringMode: u32staticKineFilteringMode: u32broadPhaseType: u32structgen_pad2: [u8; 4]broadPhaseCallback: *mut PxBroadPhaseCallbacklimits: PxSceneLimitsfrictionType: u32solverType: u32bounceThresholdVelocity: f32frictionOffsetThreshold: f32ccdMaxSeparation: f32solverOffsetSlop: f32flags: PxSceneFlagsstructgen_pad3: [u8; 4]cpuDispatcher: *mut PxCpuDispatchercudaContextManager: *mut PxCudaContextManagerstaticStructure: u32dynamicStructure: u32dynamicTreeRebuildRateHint: u32sceneQueryUpdateMode: u32userData: *mut c_voidsolverBatchSize: u32solverArticulationBatchSize: u32nbContactDataBlocks: u32maxNbContactDataBlocks: u32maxBiasCoefficient: f32contactReportStreamBufferSize: u32ccdMaxPasses: u32ccdThreshold: f32wakeCounterResetValue: f32sanityBounds: PxBounds3gpuDynamicsConfig: PxgDynamicsMemoryConfiggpuMaxNumPartitions: u32gpuComputeVersion: u32structgen_pad4: [u8; 12]

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