[][src]Struct phreak_engine::condition::NccCondition

pub struct NccCondition {
    pub children: Vec<Condition>,
}

The NccCondition checks a child-rule, and inverts the results of that match.

The NccCondition is used to define a chain of conditions to match, and inverts the outcome of that match. This way, we can recursively define rules inside a rule.

Fields

children: Vec<Condition>

Trait Implementations

impl Clone for NccCondition[src]

impl Debug for NccCondition[src]

impl Eq for NccCondition[src]

impl PartialEq<NccCondition> for NccCondition[src]

impl StructuralEq for NccCondition[src]

impl StructuralPartialEq for NccCondition[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.