Struct pgn4::Variant[][src]

pub struct Variant {
    pub red_teammate: Color,
    pub initial_board: Board,
    pub king_of_the_hill: bool,
    pub antichess: bool,
    pub promote_to: Vec<char>,
    pub dead_wall: bool,
    pub en_passant: bool,
    pub capture_the_king: bool,
    pub pawn_promotion_rank: usize,
    pub ncheck: usize,
    pub chess960: u16,
    pub ffa_dead_king_walking: bool,
    pub ffa_takeover: bool,
    pub ffa_opp_x: u16,
    pub ffa_points_for_mate: u16,
    pub ffa_play_for_mate: bool,
}

Representation of different variants of 4 player chess

This has been made to closely resemble the setup for starting games on Chess.com.

Fields

red_teammate: Colorinitial_board: Boardking_of_the_hill: boolantichess: boolpromote_to: Vec<char>dead_wall: boolen_passant: boolcapture_the_king: boolpawn_promotion_rank: usizencheck: usizechess960: u16ffa_dead_king_walking: boolffa_takeover: boolffa_opp_x: u16ffa_points_for_mate: u16ffa_play_for_mate: bool

Implementations

impl Variant[src]

pub fn team_default() -> Self[src]

The default variant for the team gamemode.

pub fn ffa_default() -> Self[src]

The default for the ffa and solo gamemodes

pub fn fairy(&self) -> bool[src]

Returns true if there are any non-standard pieces in play (or could promote to such a piece)

pub fn pawn_base_rank(&self) -> usize[src]

Distance of the pans base rank from the edge of the board.

Trait Implementations

impl Clone for Variant[src]

impl Debug for Variant[src]

impl Display for Variant[src]

impl Eq for Variant[src]

impl Hash for Variant[src]

impl PartialEq<Variant> for Variant[src]

impl StructuralEq for Variant[src]

impl StructuralPartialEq for Variant[src]

Auto Trait Implementations

impl RefUnwindSafe for Variant

impl Send for Variant

impl Sync for Variant

impl Unpin for Variant

impl UnwindSafe for Variant

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T> ToString for T where
    T: Display + ?Sized
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.