pub struct PartialGame {
pub start: Start,
pub end: Option<End>,
pub frames: Frame,
pub metadata: Option<Map<String, Value>>,
pub gecko_codes: Option<GeckoCodes>,
pub hash: Option<String>,
pub quirks: Option<Quirks>,
}
Fields§
§start: Start
§end: Option<End>
§frames: Frame
§metadata: Option<Map<String, Value>>
§gecko_codes: Option<GeckoCodes>
§hash: Option<String>
§quirks: Option<Quirks>
Trait Implementations§
source§impl From<PartialGame> for Game
impl From<PartialGame> for Game
source§fn from(game: PartialGame) -> Game
fn from(game: PartialGame) -> Game
Converts to this type from the input type.
Auto Trait Implementations§
impl Freeze for PartialGame
impl RefUnwindSafe for PartialGame
impl Send for PartialGame
impl Sync for PartialGame
impl Unpin for PartialGame
impl UnwindSafe for PartialGame
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more