pub struct Netplay {
pub name: MeleeString,
pub code: MeleeString,
pub suid: Option<String>,
}
Expand description
Netplay name, connect code, and Slippi UID.
Fields§
§name: MeleeString
§code: MeleeString
§suid: Option<String>
Slippi UID (added: v3.11)
Trait Implementations§
source§impl PartialEq for Netplay
impl PartialEq for Netplay
impl Eq for Netplay
impl StructuralPartialEq for Netplay
Auto Trait Implementations§
impl Freeze for Netplay
impl RefUnwindSafe for Netplay
impl Send for Netplay
impl Sync for Netplay
impl Unpin for Netplay
impl UnwindSafe for Netplay
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.