Struct peppi::frame::mutable::TriggersPhysical
source · pub struct TriggersPhysical {
pub l: MutablePrimitiveArray<f32>,
pub r: MutablePrimitiveArray<f32>,
pub validity: Option<MutableBitmap>,
}
Expand description
Trigger state.
Fields§
§l: MutablePrimitiveArray<f32>
§r: MutablePrimitiveArray<f32>
§validity: Option<MutableBitmap>
Indicates which indexes are valid (None
means “all valid”). Invalid indexes can occur on frames where a character is absent (ICs or 2v2 games)
Implementations§
Trait Implementations§
source§impl From<TriggersPhysical> for TriggersPhysical
impl From<TriggersPhysical> for TriggersPhysical
source§fn from(x: TriggersPhysical) -> Self
fn from(x: TriggersPhysical) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl Freeze for TriggersPhysical
impl RefUnwindSafe for TriggersPhysical
impl Send for TriggersPhysical
impl Sync for TriggersPhysical
impl Unpin for TriggersPhysical
impl UnwindSafe for TriggersPhysical
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more